Showing posts with label rig removal. Show all posts
Showing posts with label rig removal. Show all posts

Thursday, 21 May 2015

smafter effects

Removing two rigs from a 16 second animation was completely fine, but removing one teeny rig from a 2 second animation? Awful. So many teeny masks! 



I feel like I've learnt more about After Effects/Premiere/Photoshop more this week than the rest of the course. I was slightly rushed while animating the final performance, so I wanted to combined one of my tests which was only 9 frames with my final, and I somehow managed it easily! Also while animating this scene, I kept knocking the cake, even though it was stuck down it would still slightly move. So I gave up, and decided to edit it in afterwards. 

cake cake cake.


Backgrounds for this kinda slipped my mind, and my attempt of drawing something on photoshop failed miserably. I got this far and then just realised I was wasting my time. 


SO I asked my lovely friend/housemate Sydney Isaac if I could use her bakery environment as a background. I think they went quite well together. ^_^ 
I made a blackboard, and a little poster for my own attempts, so not to make it a complete waste of my time I decided to put them in. ^_^



For my rollercoaster animation, I filmed with the set floor and background green screened so I could easily edit the background video in, but that's the boring part. You might remember that in my sleepy state I named my website 'Laura on Toast'. Then while animating this animation, the word rollercoaster turned into rolla toaster! Toasterrrr! So I made a quick little logo for the rollercoaster stills.
I'm really really sleepy.



And that's it for After Effects folks!



So. Much. Rig. Removal.

I've spent the past two weeks animating, editing everything, while spending last week at work experience at the wonderful Trampires working on Chuck Steel, so yeah I'm totally cream crackered! 
I've spent so long on After Effect the last couple of weeks, I felt like I should at least one post about it. 


LOOK AT ALL THE MASKS!
Removing two rigs out of a 16 second animation. Ouch.






When the character falls off, I wanted the camera to shake. Honestly I couldn't explain how I did it, so yeah, here's a printscreen of it. All I can remember is that I had to type 'wiggle'. Proper coding like.